From EQ2i, the EverQuest II wiki
EverQuest 2 Spell Information
|
|
| Casting Time
| 2.0 seconds
|
| Recast time
| 9.0 seconds
|
| Cost
| 30 power
|
| Duration
| 1 minute 12 seconds
|
| Effect Radius
| Up to 25.0 meters Max Targets: All in Range
|
|
|
| An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent is slain.
|
|
Effects
- When target dies this spell will cast Group Heal on target's attacker.
- Heals group members (AE) for (see below)
- Grants a total of 1 trigger of this spell.
|
|
|
|
What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.
Spell Effects by Spell Rank
| Effect
| App I
| App II
| App III
| App IV
| Adept I
| Adept III
| Master I
| Master II
|
| Heal
|
| 162
| 170
| 187
| 204
| 238
| 272
|
|
| Resistability (harder)
|
| 12%
| 12%
| 12%
| 12%
| 16%
| 21%
|
|
Cells for spell ranks that are not available for this spell are displayed as black.