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Category:Conjuror

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Class Information for Conjuror
Type: Summoner (Mage) image:Conjuror_Icon.jpg
City: Qeynos, Kelethin
Primary Stat: Intelligence
Armor: Cloth Armor
Weapons: Daggers, Staffs, Symbols
Shields: Symbols
Adept III's: Spells (Rare Soft Metal)

Links to All Relevant Categories for: Mage > Summoner > Conjuror
Spells Equipment Summoner AAs Conjuror AAs

The Conjuror suits those who wish to summon powerful minions to perform their bidding in combat. The Conjuror’s minion can be a creature native to Norrath or a manifestation of an elemental force. The Conjuror works best behind the frontlines of combat, directing his minion and wielding arcane elemental spells. These spells can strike down opponents or weaken their abilities.

Contents

[edit] Class armour

[edit] Epic Weapon

[edit] Spells by Category

The first spell in each category is listed. See the detailed description for the full upgrade line.

[edit] Damage

Damage

  • Magic based instant direct damage: Dust Blast
  • Heat based damage over time: Burn
  • Cold based target encounter instant damage + snare: Sleet
  • Magic based instant direct damage + stun: Petrify
  • Magic based point blank instant damage + knockdown: Seism
  • Magic based target encounter damage over time + daze: Shattered Ground
  • Cold based damage over time + slow: Frigid Winds
  • Word of Force
  • Melee (piercing) based damage over time + defence debuff: Swarm of Bats

[edit] Pets and Pet Centric Spells

Primary Pets

Limited Pets

Pet only buffs

Pet heal

Misc

[edit] Utility

Persistant Buffs

  • Self only increase power and increase defense: Magi's Shielding
  • Increase base power and increase fire and cold resistance: Elemental Cover
  • See invisibility: See Invisibility
  • Increase physical mitigation (for party) and increase defense (for party pets only): Earthly Brand
  • Fire based single target damage shield: Flameshield
  • Fire based melee proc damage over time + encounter direct damage upon target's death: Fire Seed

Temporary Buffs

  • Self only stoneskin + threat reduction: Stoneskin

Debuffs

  • Root(15% break) and snare(5% break) upon root termination: Abate

Misc (Summoned items / dispels / unknown classification)


[edit] Spells

Tier 1 Tier 2 Tier 3 Tier 4

1: Dust Blast
1: Tellurian Recruit
2: Heal Servant
3: Burn
4: Magi's Shielding
5: Abate
5: Arcane Augur
5: Bind Sight
6: Cure Arcane
6: Sand Blast
7: Elemental Cover
8: Sleet
9: Dispel Magic
9: See Invisibility

10: Greater Burn
10: Shrink Servant (Summoner)
11: Minion's Stance: Agitation¥
12: Earthly Brand¥
12: Rock Blast
12: Tellurian Follower
13: Aqueous Stone
13: Essence Shift
14: Conjuror's Symbol
14: Minion's Stance: Volatile Brace¥
14: Soothe Servant¥
15: Call Servant (Summoner)
15: Invisibility
16: Petrify
16: Seism
17: Burning Agony
18: Splinter of Essence
19: Immobilize

20: Fireshield¥
20: Igneous Apprentice
20: Illusion: Fire Elemental*
20: Spiked Earth
20: Word of Force***
21: Pullulation
22: Shards of Ice¥
23: Cat's Eyes
23: Fire Seed¥
24: Aqueous Stalkers¥
24: Tellurian Soldier
25: Minion's Stance: Provocation
25: Shattered Ground
26: Alluvial Brand
27: Instant Vim
28: Conjuror's Mark
28: Minion's Stance: Volatile Refuge¥
28: Repair Servant
29: Spiked Rain¥

30: Frozen by Time
30: Illusion: Water Elemental*
30: Tremor¥
31: Flaming Agony¥
32: Aery Outrider
33: Offering
33: Quicksand
33: Sliver of Essence
34: Igneous Adept
35: Embers
35: Illusion: Air Elemental
35: Roaring Flames
35: Scorchshield
35: Swarm of Bats**
36: Rockslide
37: Infernus Seed
38: Aqueous Hunters
38: Tellurian Avenger
39: Minion's Stance: Vexation¥
39: Shattered Earth

Tier 5 Tier 6 Tier 7 Tier 8

40: Geotic Brand
40: Illusion: Earth Elemental*
40: Stoneskin
40: Vehement Stone
41: Instant Vigor
42: Conjurer's Signet
42: Minion's Stance: Volatile Haven¥
42: Renew Servant¥
43: Klicnik's Bite¥
44: Harden
44: Quake
45: Fiery Doom
45: Group Illusion: Air Elemental*
46: Aery Stalker
47: Quagmire
47: Sacrifice
47: Shard of Essence
48: Igneous Magi
48: Minion's Intervention
49: Phlogiston
49: Pyrotechnic

50: Blazing Presence
50: Group Illusion: Earth Elemental*
50: Flameshield¥
50: Flash Flood
51: Blazing Seed
52: Aqueous Swarm¥
52: Call of the Hero
52: Tellurian Myrmidon
53: Minion's Stance: Aggravate¥
53: Shattered Land
54: Geotic Rune¥
54: Vehement Rock
55: Burning Vigor
55: Frigid Winds
56: Conjuror's Insignia
56: Minion's Stance: Transient Haven
56: Rebuild Servant
57: Snapping Mandibles
58: Calcify
58: Elemental Vestment
58: Seismic Tremor
59: Fiery Annihilation

60: Aery Hunter
61: Expiation¥
61: Sandpool
61: Scintilla of Essence
62: Igneous Savant
62: Intervention
63: Escutcheon
63: Pyromancy¥
64: Deluge¥
64: Pyreshield¥
65: Ember Seed
65: Plane Shift
66: Aqueous Horde
66: Tellurian Champion
67: Exasperate
67: Shattered Terrain
68: Geotic Seal
68: Vehement Gem
69: Blazing Vigor
70: Blazing Avatar
70: Conjuror's Brand
70: Restore Servant
70: Temporal Haven

71: Crystal Blast
71: Earthquake¥
71: Vampire Bats
72: Effigy¥
72: Solidify
73: Najena's Essence Summoning
73: Scale of Essence
73: Sediment
73: Wind Sensei
74: Expire
74: Master's Intervention
74: Winds of Velious¥
75: Elemental Aspect¥
75: Inferno Golem
75: Pyro
76: Elemental Unity
76: Infernoshield
76: Torrent
77: Aqueous Serpents
77: Earthen Avatar
77: Magma Seed
78: Antagonize
78: Shattered Tectonics
78: Vehement Skin
79: Capture Vigor
79: Geoticism
80: Blazing Manifestation
80: Communion
80: Conjurer's Pact
80: Defensive Haven
80: Reconstruct Servant

¥ - Available as a Master II choice. See below.
* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Saga Adventure Pack, improves with level up to 70, sharing the same timer with the Dust Blast spell line
† - Ancient Teachings spell (only available in Adept I, Adept III and Master 1)

[edit] Master II Training Choices

Tier 2
Level 14
Tier 3
Level 24
Tier 4
Level 34
Tier 5
Level 44
Tier 6
Level 54
Tier 7
Level 64
Tier 8
Level 75

[edit] Achievements

Subcategories

There are 2 subcategories in this category, which are shown below. More may be shown on subsequent pages.

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