Evac
From EQ2i, the EverQuest II wiki
Evac, short for Evacuation, describes fast-casting teleportation spells that remove the user and sometimes nearby group members to a preset (by the EQ2 designers) safe location in the zone or just outside it. They can be cast in combat to escape if things go wrong, or used to shorten travel times. Evac abilities include:
| Classes | Spell and Level | Targets | Cast time | Power cost | Recast time |
|---|---|---|---|---|---|
| Scouts | Escape, 25 | Group, 20m | 3s | 54 | 15m |
| Wizards | Portal, 24 | Self | 3s | 45 | 15m |
| Wizards | Depart, 38 | Group, 20m | 3s | 138 | 15m |
| Wardens | Verdurous Journey, 39 | Group, 25m | 3s | 141 | 15m |
| Shadowknights | Shadowy Elusion, 44 | Group, 15m | 5s | 0? | 30m |
