From EQ2i, the EverQuest II wiki
EverQuest 2 Spell Information
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| Casting Time
| 2.0 seconds
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| Recast time
| 1 min
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| Cost
| 41 power
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| Duration
| 36.0 seconds
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| Effect Radius
| 50.0 meters Max Targets: All in Range
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| A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
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Effects
- Increases Mitigation of group members (AE) vs all arcane damage by (see below)
- Wards group members (AE) against x points of all arcane damage (see below)
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What does this information mean?
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Spell Effects by Spell Rank
| Effect
| App I
| App II
| App III
| App IV
| Adept I
| Adept III
| Master I
| Master II
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| Mitigation Increase
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| 276
| 290
| 319
| 348
| 406
| 464
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| Damage Ward
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| 438
| 462
| 508
| 554
| 646
| 739
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Cells for spell ranks that are not available for this spell are displayed as black.