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Sage

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For a cataegorical listing of all articles related to sages, see Category:Sage

Sages create Spell Scrolls for Mages and Priests. The term Sage can also refer to a prefix title for a Warlock or Wizard following their AA Wisdom line to completion


Contents

[edit] Generic Recipes

All Spell Scrolls (Apprentice II through Apprentice IV) have the same basic recipe. The only difference for an Adept III spell is the substitution of a Rare Gem or Rare Soft Metal for the Gem or Soft Metal.

NOTE: All crafting uses Fuel. Fuel for Sages is Incense. The amount of fuel increases for tiers 1-6 until it reaches 10. Tier 7 increases the Roots & Wood, but the fuel cost remains at 10.


[edit] Generic Materials, Formula, and Location of Materials

Image:Sage.png

A chart showing the materials, based on name, tier, level of recipe, and harvesting skill for the Sage crafting class. The chart shows the spell formulas for both Priest classes, and Mage Classes. Whether its Apprentice 1-4, 4 being the highest, or Adept III. This chart also shows the location of where to farm materials based on harvesting skill level. The zone names are listed corresponding to the harvesting skill level.

[edit] Tradeskills

Sages use the Scribing Tradeskills

[edit] Sage-specific Quests and Items

See also: Artisan Quests and Items and Scholar Quests and Items

[edit] Fallen Dynasty Adventure Pack

[edit] Special Recipes

[edit] Bloodline Chronicles Adventure Pack

The following spells may only be purchased at Apprentice II spell quality from the merchants in the 2 camps, and only after completing a series of quests.

The recipes for the Apprentice IV and Adept III versions of these spells may also be purchased and are tradeable. All of these spells are level 35, and usually sell very well on the broker.

ClassSubclassesSpell Name
ClericInquisitor & TemplarSymbol of Corruption
DruidFury & WardenSpirit of the Bat
EnchanterCoercer & IllusionistMana Cloak
ShamanDefiler & MysticUmbral Trap
SorcererWarlock & WizardIce Flame
SummonerConjuror & NecromancerSwarm of Bats


[edit] Desert of Flames Expansion

The following spells can be found as drops in Adept I and Master I quality, but the Adept III versions may only be crafted by Sages who have scribed the appropriate Ancient Teachings recipe book. Each adventurer subclass has one of these spells at levels 52, 55, and 58. As the Master I spells are very rare, the Adept III's are much sought after and the Sage who has them all will never be out of work.

SubclassLevel 52Level 55Level 58
CoercerMindbendAmnesiaChannel
ConjurorCall of the HeroFrigid WindsElemental Vestment
DefilerForced CannibalizeVoice of the AncestorsSpiritual Circle
FuryBack into the FrayRing of FireHibernation
IllusionistSavanteIllusory AlliesSpellshield
InquisitorHeresyFervent FocusConvert
Mystic Torpor Slothful Spirit Ancient Balm
Necromancer Drawing of Souls Control Undeath Consumption
TemplarReverenceSanctuaryDivine Arbitration
WardenTunare's WatchNature's AllyProtecting Grove
WarlockDark InfestationNull CaressNetherous Realm
WizardNumbing ColdForge of RoSurging Tempest

[edit] Kingdom of Sky Expansion

Sage Essentials, volumes 60-69, are sold by Merchant Thryst on Whisperwind Isle in the Barren Sky.

[edit] Echoes of Faydwer Expansion

The following spells can only be crafted by Sages who have scribed the appropriate rare recipe book which drops in Emerald Halls. This is a raid drop, and NO-TRADE, so you will never find the recipe books on the broker.

SubclassSpell Name
Coercer[[|]]
Conjuror[[|]]
Defiler[[|]]
Fury[[|]]
Illusionist[[|]]
Inquisitor[[|]]
MysticScroll of Fire Seeds
Necromancer[[|]]
Templar[[|]]
Warden[[|]]
Warlock[[|]]
Wizard[[|]]
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