From EQ2i, the EverQuest II wiki
 | The following in-game bug has been reported to SOE:
- This ability may not go off if the terrain between you and your target uneven in any way, but will still cost power and trigger the recast timer.
- This ability may teleport you beneath the world if used on an incline/hill (it's uncommon, but happens)
- Be careful using this spell in the Overrealm zones - if the above bug occurs, you will die when you get teleported under the world rather than respawn at the safe spot unharmed
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EverQuest 2 Spell Information
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| Casting Time
| 0.5 seconds
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| Recast time
| 1 min
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| Cost
| 101 power
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| Duration
| Instant
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| Range
| 10-35 meters
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| Hit Bonus
| 50% Easier
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| Teleporting attack that interrupts the target. You must be at range to use this attack.
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Effects
- Interrupts target
- Inflicts 692-1101 melee damage on target
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What does this information mean?
You may upload a JPG or PNG image of the in-game examine window.
Note: The teleport component of this ability actually teleports you to your target, then returns you to your origional location after about 2 seconds.
Spell Effects by Spell Rank
| Effect
| App I
| App II
| App III
| App IV
| Adept I
| Adept III
| Master I
| Master II
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| melee damage
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| 692-1101
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Cells for spell ranks that are not available for this spell are displayed as black.
Note: Damage will vary depending on how much STR you have.