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Talk:LU45

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[edit] 4 primary cures

4 primary cures - will now be one spell...

Aeralik - From the class side of things, we will be seeing the 4 primary cures ( noxious, trauma, arcane and elemental ) combined into one spell.

There are a lot of things this could effect.

Will the single target cure all button cure 1 of each kind of effect at one time or just one random effect? (Not being able to choose which effect you can cure can wipe a raid) Will group cures be changing at all?

they will work similar to group cures. With a group cure that cures say arcane and noxious if you have both effects on you then it would clear both out. There is no randomness or anything about it unless you were curing multiple noxious effects which would require multiple casts.


What about mages that only have arcane cure - will they now be able to cure all effects?

Mage cures stay the same


What about classes that have aa's that enhance cures - will they be revamped? (Warden, Templar, Mystic and Bruiser)

AA skills were fixed to work with the new system. the only real change is you have to cure the effect for the spells to apply.


Will they combine all of the current remedy potions into cure all potions?

Cure potions remain as they are but thats something we can always change in the future if needed.


Will this change the group window? Right now most people use click-to-cure in their group/raid windows (I would actually prefer them adding the group window functionality to the raid window so the cure icons light up when someone in the raid has a detrimental effect on them.)

Group window stays the same so you can see what sort of ailments are on you. The profit ui cure macros will just need to point to the new spell instead of the old ones.


In all it should be a fairly simple change where you just have to use one button instead of the 4. Nothing else really changes. Also for pvp since there is only one cure now the reuse time in pvp combat was lowered to 3 seconds. -- Chillispike 15:25, 23 April 2008 (UTC)

[edit] Coercer Changes in LU45

Coercer Changes in LU45
Aeralik wrote:
LU45 will see some significant changes to the coercer class. You guys appear far behind on dps especially compared to your illusionist counterparts so its time for some changes. These changes are preliminary and subject to change of course before going to test or while on test.

  • Possession - You guys dislike it and I think I dislike it even more. So this spell is getting a big change. Instead of temporarily controlling a creature, it will keep with the possession theme by creating an essence of the creature that is a controllable pet. It basically turns into an always on pseudo charm pet. This pet won't be able to zone or anything but you can at least use it in dungeons with groups or raids.
  • Reactives - These will be more oriented to players triggering them rather than having to rely on the npcs to trigger them. In addition, Cataclysmic mind will get an upgrade and be similar to the illusionist reactive except that it triggers off damaging spells hitting the mob.
  • Dehate Line - If the target of the spell gets aggro they will trigger a hate position loss instead of damage which should be more in line with the use of the spell.
  • Volatile Magic - This will change for all enchanters. The spell does not play well since I see many of the enchanters just spamming sprint to stay under 30% power. That really wasn't the intention of the skill at all. Instead it will be a reduced amount that applies regardless of your current power amount.
  • Power drains - To compensate some for the reduction to Volatile Magic, both enchanter subclasses will be getting their power drains turned into damage. In their current state these are more useful for their control effects rather than the actual power drains. After the changes the spells should be a bit more useful.
  • Mana Ward - This will change to be a powerful ward based on the amount of mana the coercer has remaining. It won't be as powerful as soul ward but it will be similar and thus a lot more useful.
  • Coercive healing - I haven't decided on exact specifics of this but it will see some changes to bring it more in line with illusionist aa lines.
  • Tashania - This will change to be extremely hard to resist and apply to all magical damage types. This should make it something you use on pull to help land debuffs with the new raid resists.


Feel free to post comments below. I will be reviewing them over time and as you react to them on test. As always make sure your feedback is constructive since that helps me the most. Also please keep the discussion coercer/enchanter oriented so that things are easier for me to find without having to read through off topic posts. -- Chillispike 15:25, 23 April 2008 (UTC)

[edit] Nil Crystals

Nil Crystals
Aeralik wrote:
Just thought I would pop in and let you guys know of an upcoming change that affects you. Nil Crystals are being removed with GU45. This means spells wont give them out any longer and they are no longer required as a component. The Abhorrent Shroud line used to only take a nil crystal as fuel so this will now require a small amount of power. Also for the coercers and necromancers who are jealous, the Essence of Anguish and Thoughtstones have been removed as well. -- Chillispike 15:25, 23 April 2008 (UTC)

[edit] un-announced ui change

was poking around on TEST checking on my ui mods and which were broken, and i noticed somthing as i was logging in. on the toon select screen, it now shows your toon's artisan level too, not just its adventure level. this will be greatly appreciated for the crafting heavy accounts with lots of TS only toons. --Uberfuzzy 22:08, 3 May 2008 (UTC)